home *** CD-ROM | disk | FTP | other *** search
Text File | 1989-04-26 | 1.0 KB | 27 lines | [TEXT/GEOL] |
- Item 9992054 25-April-89 18:32
-
- From: ROSENSTEIN1 Rosenstein, Larry
-
- To: D0771 Neal Goldstein Design, PRT
- X0131 Animatrix, Marney Morris
- MACAPP.ADMIN Design Methodology, Joel Norvell
- FRIEDRICH1 Friedrich, Steve
-
- Sub: AsyncSound
-
- I am sending a copy of the asynchronous sound unit. I've used this
- successfully in a program that plays snd resources from any file, and it seem
- to works. I'm not really a Sound Manager expert, so I don't guarantee it is
- 100% correct.
-
- It should be self-explanatory. After initializing the unit, use AsyncSndPlay
- instead of SndPlay. Note that this locks the sound resource down while it is
- playing. To be friendly, you should dispose of the sound channel as soon as
- you no longer need it (by calling StopAsynchSound). IsSoundPlaying will call
- StopAsynchSound when the sound is done.
-
- Let me know if you find any problems.
-
- Larry
-
-